![]() ![]() This is a very powerful tool when defending a site or forcing a push onto a site. Much like Viper’s Poison Cloud (Q), Toxic Screen (E) is a vision prohibitor, except this time you can block vision of multiple entryways or choke points at once. Poison Cloud (Q) can also be picked up by Viper and rethrown, so don’t worry if you mess up the lineup the first time, chances are you can always go and grab it and try again! This is also very useful for defending a site, as if you need to rotate, y ou haven’t wasted an ability and utility on nothing. Like all smokes, this ability is very good at blocking off entryways- even more so because it applies her Toxin debuff pbuttive. Viper’s Poison Cloud (Q) can be used at unique angles to create one way smokes, so that Viper can kill the enemies before they even see her. Our tip is to learn two lineups for each map, one for offence and one for defence! This is where Viper’s difficulty level increases, as a good Viper player will know a vast amount of lineups for each map. Whilst other Controllers, such as Omen, Brimstone and Astra can all directly place their smoke abilities exactly where they want, Viper has to aim and throw her smoke. Poison Cloud (Q) is Viper’s smoke ability. You can also fire Snake Bite (C) canisters onto the spike to prevent enemies defusing, especially if you have planted and know the lineup to do this from a safe distance. Due to Snake Bite (C) having two casts, Viper can zone off multiple entryways and choke points at once. This ability is very good for zoning off enemies and as a Controller, this is exactly what you want to be able to do. Alternatively she could also buy light shields and two Snake Bite (C) casts. ![]() Only costing 200 credits, buying Snake Bite (C) on pistol rounds at the beginning of each half is viable, we would recommend the following combination of pistol round purchases: a singular Snake Bite (C), a Ghost and 100 credits remaining. Snake Bite (C) has t wo charges which can be bought per round, with each costing 200 credits each. Using this ability, you can zone off areas of the map from a safe distance by learning the lineups. The ability shoots a chemical canister that explodes when striking the ground and makes an area of effect Vulnerable zone that lasts for 6.5 seconds. Enemies with the Vulnerable debuff take double damage from all sources and in the case of Snake Bite (C), Vulnerable lasts 2 seconds on enemies. ![]() It does however affect them with the Vulnerable debuff. ![]() Snake Bite (C) is one of Viper’s basic abilities and the only one that doesn’t afflict enemies with her Toxin pbuttive. A lot of vision prohibiting abilities do not cause damage to their opponent, meaning enemies cannot push through Viper’s abilities and take a fair gunfight. This pbuttive is very good for zoning off enemies as abilities that use Toxin also double as vision blockers/reducers. Enemies who come into contact with a Toxin based ability instantly lose 30hp for 1.5 seconds, with an additional 10 lost for every extra second they are in the ability. Viper’s Poison Cloud (Q), Toxic Screen (E) and her Viper’s Pit (X) all apply Toxin to any enemies that come into contact with them. The second part of Viper’s pbuttive is Toxin. This is best watched after a few seconds of activating one of the abilities that use Fuel, keeping an eye on whether it will run out soon. You will get an audio cue telling you that Viper’s poison is low when the bar reaches 25 so you can prepare for the enemies’ push. The Fuel takes 15 seconds to go from 100 to 0 and then takes 20 seconds to replenish back up all the way back up to 100. A bar (as seen in the picture above) starts full at 100 then decreases when her Poison Cloud (Q) and Toxic Screen (E) are toggled on and active. Viper’s Fuel is the first half of her pbuttive which controls her Poison Cloud (Q) and Toxic Screen (E). ![]()
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